Talents are passive abilities for Heroes. The higher the level of a Talent is, the stronger are the effects. The level of a Talent can't be increased, instead the player is given the possibility to roll for a new Talent.
|Change Means to change an existing talents with rolled talent. Once entered the Heroes altar, change button shows below the talent given on the hero.|
|Re-roll means to receive a randomly generated Talent (this means you can even get the same Talent again or with a higher/lower level) at the cost of 300 Gems in the Heroes Altar. The player can either accept the new Talent or forfeit it and keep the old Talent. Both level and type of the Talent are random and don't depend on anything.|
|Replace is to change the existing talent acquired by means of the reserve talent received or a talent acquired from re-rolling talents|
- Every Hero can have any Talent
- Each hero only benefits from his own Talent. Stat boosts (e.g. from Sprint, Berserk, War God) are not shown in the Hero Window, but they do work.
- Some of the Talents are less common (Deadly Strike, Berserk, War God) and are generated less often.
- Crests can provide a second talent for a hero.
|1/5||Revive with 10% HP restored.|
|2/5||Revive with 15% HP restored.|
|3/5||Revive with 20% HP restored.|
|4/5||Revive with 25% HP restored.|
|5/5||Revive with 30% HP restored.|
|Note:||Attackers all switch to another target before revival, if there is one.|
|1/5||Has a 10% chance to inflict Coma for 1.0 secs on target when attacking.|
|2/5||Has a 10% chance to inflict Coma for 1.5 secs on target when attacking.|
|3/5||Has a 10% chance to inflict Coma for 2.0 secs on target when attacking.|
|4/5||Has a 10% chance to inflict Coma for 2.5 secs on target when attacking.|
|5/5||Has a 10% chance to inflict Coma for 3.0 secs on target when attacking.|
|Note:||Only affects normal attacks, not skills. Though not stated in the description, heavy blow always inflict 100% base damage as well as coma. |
|1/5||Gain 20% Energy at the start of battle.|
|2/5||Gain 40% Energy at the start of battle.|
|3/5||Gain 60% Energy at the start of battle.|
|4/5||Gain 80% Energy at the start of battle.|
|5/5||Gain 100% Energy at the start of battle.(*)|
|Note:||It normally takes 7 attacks to get 100% energy.|
|1/5||Has a 5% chance to negate all damage when attacked.|
|2/5||Has a 6% chance to negate all damage when attacked.|
|3/5||Has a 7% chance to negate all damage when attacked.|
|4/5||Has a 8% chance to negate all damage when attacked.|
|5/5||Has a 9% chance to negate all damage when attacked.|
|Note:||Also immunity for 1 second with 2 seconds cooldown|
|1/5||Deals 100% damage to nearby enemies upon death.|
|2/5||Deals 175% damage to nearby enemies upon death.|
|3/5||Deals 250% damage to nearby enemies upon death.|
|4/5||Deals 325% damage to nearby enemies upon death.|
|5/5||Deals 400% damage to nearby enemies upon death.|
|Note:||The radius of self destruction is mid-range, can affect succubus but cannot affect druid if the self destruct hero is first engaged with melee troops.|
|1/5||Has a 10% chance to deal 3x more damage when attacking.|
|2/5||Has a 10% chance to deal 4x more damage when attacking.|
|3/5||Has a 10% chance to deal 5x more damage when attacking.|
|4/5||Has a 10% chance to deal 6x more damage when attacking.|
|5/5||Has a 10% chance to deal 7x more damage when attacking.|
|Note:||Only affects normal attacks, not skills. Deadly strike can also be buffed by Druid, Pumpkin Duke or Cupid.|
|1/5||Deflects 8% of damage taken.|
|2/5||Deflects 11% of damage taken.|
|3/5||Deflects 14% of damage taken.|
|4/5||Deflects 17% of damage taken.|
|5/5||Deflects 20% of damage taken.|
|Note:||Does not damage buildings.|
|1/5||Has a 5% chance to deflect 100% of damage taken.|
|2/5||Has a 6% chance to deflect 100% of damage taken.|
|3/5||Has a 7% chance to deflect 100% of damage taken.|
|4/5||Has a 8% chance to deflect 100% of damage taken.|
|5/5||Has a 9% chance to deflect 100% of damage taken.|
|Note:|| Deflects skill damage too.|
The owner still takes 100% damage taken. That means if a Ninja procs on a triggered Blade Shell Angel, both will die.
|1/5||Reduces target's Energy by 5 when attacking.|
|2/5||Reduces target's Energy by 10 when attacking.|
|3/5||Reduces target's Energy by 15 when attacking.|
|4/5||Reduces target's Energy by 20 when attacking.|
|5/5||Reduces target's Energy by 25 when attacking.|
|Note:||Any attack and skill also increase target's energy by 15.|
|1/5||Has a 25% chance to reduce enemy SPD by 30% for 5 secs when attacking.|
|2/5||Has a 25% chance to reduce enemy SPD by 40% for 5 secs when attacking.|
|3/5||Has a 25% chance to reduce enemy SPD by 50% for 5 secs when attacking.|
|4/5||Has a 25% chance to reduce enemy SPD by 60% for 5 secs when attacking.|
|5/5||Has a 25% chance to reduce enemy SPD by 70% for 5 secs when attacking.|
|Note:||Reduces Movement Speed only. Slow down inflicts 100% DMG when procs and also stacks.|
|1/5||Increases MOV SPD by 10%.|
|2/5||Increases MOV SPD by 20%.|
|3/5||Increases MOV SPD by 30%.|
|4/5||Increases MOV SPD by 40%.|
|5/5||Increases MOV SPD by 50%.|
|Note:||Great to slow heroes. Stack with Pumpkin Duke's skill.|
|1/5||Increases ATK SPD by 10%.|
|2/5||Increases ATK SPD by 15%.|
|3/5||Increases ATK SPD by 20%.|
|4/5||Increases ATK SPD by 25%.|
|5/5||Increases ATK SPD by 30%.|
|Note:||Stack with Pumpkin Duke's skill.|
|1/5||Reduces damage taken by 5%.|
|2/5||Reduces damage taken by 10%.|
|3/5||Reduces damage taken by 15%.|
|4/5||Reduces damage taken by 20%.|
|5/5||Reduces damage taken by 25%.|
|Note:||Stack with Marauder and Paladin's skills.|
|1/5||Increases ATK by 10%.|
|2/5||Increases ATK by 15%.|
|3/5||Increases ATK by 20%.|
|4/5||Increases ATK by 25%.|
|5/5||Increases ATK by 30%.|
|Note:||Does not affect healing skills. War God's ATK bonus can stack with other buffs. Good for: Reaper, Vlad and SM.|
|1/5||Increases HP by 10%.|
|2/5||Increases HP by 15%.|
|3/5||Increases HP by 20%.|
|4/5||Increases HP by 25%.|
|5/5||Increases HP by 30%.|
|Note:||Increases amount healed by Life Drain if one talent is by crest set.|
|1/5||Recover 1% HP each time the Hero makes an attack.|
|2/5||Recover 2% HP each time the Hero makes an attack.|
|3/5||Recover 3% HP each time the Hero makes an attack.|
|4/5||Recover 4% HP each time the Hero makes an attack.|
|5/5||Recover 5% HP each time the Hero makes an attack.|
|Note:||Only affects normal attacks, not skills.|
|1/5||Hero earns 20% more EXP from battles.|
|2/5||Hero earns 40% more EXP from battles.|
|3/5||Hero earns 60% more EXP from battles.|
|4/5||Hero earns 80% more EXP from battles.|
|5/5||Hero earns 100% more EXP from battles.|
|Note:||Only from Raids, Dungeons, and Here be Monsters (including Garrison).|
|1/5||Increases ATK and Max HP in battle by 4%|
|2/5||Increases ATK and Max HP in battle by 8%|
|3/5||Increases ATK and Max HP in battle by 12%|
|4/5||Increases ATK and Max HP in battle by 16%|
|5/5||Increases ATK and Max HP in battle by 20%|
|Note:||Does not affect healing skills. Both ATK and HP multipliers can stack with other buffs. Increases amount healed by life drain if both talents apply by say crests.|
*: 5/5 revitalize doesn't make the hero proc immediately. It requires the hero to make a complete attack to proc (time based on attack rate) so if a hero has 1000ms attack speed, he needs 1 second to proc. If he dies in less than 1 second (1000ms), his skill will never proc even at 5/5 revitalize.
Each Talent level increases Might by 20.
Increases and reductions multiply together. A 25% increase multiplies the value by 1.25 and a 25% reduction multiplies the value by 0.75. Talents, Skills and Spells that affect the same value are multiplied together.
For example, a hero with War God (15% at 2/5) who is affected by Are's Frenzy (30% at 2/5) and the Druidic Energetic Skill (20% at 2/9) would do 1.15 x 1.3 x 1.2 = 1.8 times or 80% more damage, not 65% more damage. Damage reduction is also multiplied which makes it less effective when combined, for example a Paladin with Stone Skin (25% at 5/5) and Divine Shield (75% at 6/9) will take 0.25 * 0.75 = 0.19 damage which is 81% damage reduction, not 100% damage reduction.
A Cupid, Pumpkin Duke and Druid with 4/9 skill each will increase attack of all heroes by 95% when working together and by 153% when they all have 7/9 skill.
A level 6 Hero Trial wave of 18 Cupids, assuming they all have 7/9 skill at level 130, will increase each other's attack by a total of 42588% if they all use Cupid's Arrow together. And they have nothing on Pumpkin Duke.
The number listed by the swinging sword in the Hero Altar is the time it takes to make an attack. For most heroes, the attack time is 1000. Slow attackers, like Paladin, have a higher number. Fast attackers, like Ninja, have a lower number. When attack speed is increased, the attack rate is divided by the increase amount.
The Ninja, with a base attack time of 800, is as fast as a regular hero with 25% Berserk, making 5 attacks every 4 seconds. Attacks are 1.25 times as frequent with 25% Berserk, so the attack time is 1000/1.25 = 800.
Damage deflection reduces the damage taken by the defender and inflicts that damage on the attacker. Does not inflict damage on buildings. Affects damage but not other effects of skills and talents such as coma.
Flame Guard is better than Blade Shell on average, but Blade Shell may occasionally stop a death blow or slay a weakened attacker.
In terms of damage reduction, Stone Skin is better than Tenacity at level 5 and equal at level 4. Druid or Angel healing benefits Stone Skin more, while Restoration healing is equally effective for either. Stone Skin may hinder the Grizzly Reaper and Succubus skills.
Stone Skin is better than Scorch on average, especially at higher levels, but Scorch may occasionally stop a death blow. Stone Skin may be better than Flame Guard above level 3, but Flame Guard deflects more damage at lower levels than Stone Skin reduces.
Revive is the most useful form of damage reduction even though it only works once per battle. It forces attackers to choose a new target. If the hero does not die a second time there is no need for revival after the battle. It is still as effective as Tenacity against armies.
The Paladin and Marauder damage reduction skills are multiplied with the effect of damage reduction talents, not added to them. For example, a Paladin with 60% damage reduction skill (3/9 Divine Shield) and 20% damage reduction (4/5 stone skin).
- He doesn't have 0.6 + 0.2 = 0.8 = 80% damage reduction.
- In fact, he takes 40% damage from skill and 80% damage from talent, so in combination he takes 0.4 * 0.8 = 0.32 = 32% damage, which means 68% damage reduction, equal to 'Current Health' / 0.32 potential health when the skill active.
Here you can find talent suggestions for arena, raids, dungeons, and boss battle.
Raids and Dungeons