At the Relic Hall, spells can be purchased or upgraded using Gold. Spells give the player an advantage when they attack a base, and if they are used right, they can easily change the tide of battle.
Higher level spells cost more to purchase, but may deal more damage or heal more HP, cover a larger area, have a longer duration, and increase stats higher.
A player can have up to four spell slots, but they cannot have more than one spell of each type at a time.
- Magic Effect is the area of effect, e.g. 255 is the whole map, 8 is a small circle
Description of all magicEdit
Source: Magic guide, Castle Clash Forum - I Got Games, (October 8, 2013).
|Arrow Rain||Rains arrows on an area, dealing 8% of Max HP + 120 DMG to all enemy troops within the area over 8 seconds. Does not affect buildings.||Effective only against tier 1 troops. Level 5 arrow rain can kill a level 5 guardian, hunter and Pyromancer, as well as level 1 griffin. It is useful magic for low might level against weak troops.
(Note: Not recommended for Hero's! It will do low amount of damage and charge their skill up)
|Restoration||Places a healing circle on the battlefield, healing all friendly troops in the area for 6% of their Max HP + 10 HP every second for 8 seconds.||RECOMMENDED Very useful magic for all might levels. Level 5 can heal 120% HP + 400 over 8 seconds. It gives the heroes and troops extra life in the battlefield.|
|Ares' Fervor||Invokes Ares' strength on all your troops and heros, granting them +5% ATK until the battle ends.||RECOMMENDED The spell only affects troops and doesn't include heroes - deployed before the magic is cast. All troops deployed after will not receive any bonus. This is another useful magic for all might levels. Level 5 increase ATK by 17%, which virtually increases the ATK power of troops by two levels. After using it, all tier 2 level 5 troops (griffins, shotgun) will have higher per space ATK than tier 3 level 5 troops without boost. (Description says Ares' Fervor will not boost heroes, but it will in battle)|
|Windstorm||Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it's path. Tilt your device to control the storm's path.||This magic is usually useless, because it only damage buildings rather than troops. The only case in which Windstorm could be useful is when the towers pose a great threat to the troops. This can happen when the player fights a very high might base this spell can be used to help destroy the towers faster.|
|Guardian Angel||Summons an angel's protection, granting invulnerability to a number of friendly troops (including heroes) in the area for 6 seconds.||One of the most important magic spells. If the player uses only heroes to raid, level 1 Guardian Angel provides invulnerability to all heroes. Guardian Angel works best with tier 3 troops, so if the player wants to control their might, wait until they have strong tier 3 troops before upgrading it to high levels. Don't wait until the last second to use. It usually takes about 1 second or more for the magic to go into effect.|
|Meteor||Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds.||An upgraded version of Arrow rain. Since the maximum damage is 30%, it will not kill any troops, and can be used to only weaken enemy's troops and heroes. Because its effect is limited, it is recommend that a player NOT upgrade this magic.|
|Disaster||Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tild your device to guide the boulder.||Another upgraded version of Arrow rain, but disaster can kill level 5 griffins, and can be used to weaken heroes' ATK. However, there is better magic when the player upgrades a few more levels, so disaster is not a recommended magic.|
|Ares' Frenzy||Ares' bloodlust possesses friendly troops (including Heroes) in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD.||RECOMMENDED A useful magic, the boost in ATK and ATK speed by 60% gives an overall boost of 156%. This means if the player has 50 griffins, the magic can effectively increase them to 128 griffins for 15 seconds. The timer starts when the troop enters the purple area. This Magic Spell, unlike Ares Fervor, affects Heroes.|
|Phoenix Flight||Summons a Phoenix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it's path (not Heros). Guide the Phoenix by dragging your finger on the screen.||RECOMMENDED This spell is one of the best companion to tier 3 troops. When fighting high might opponents, high level garrison tower with high level heroes inside is a big threat to heroes. To counter this kind of defense, one way is to send your Ornithopter and FD to destroy enemy towers first, then send out heroes and use Phoenix flight at proper time to revive the troops. Because the hiring time for tier 3 troops is very long, a player can always use this magic to save the time for recruiting troops.|
|Snowstorm||Blankets an area with a snowstorm, dealing 6% of MAx HP +200 DMG to all enemies in the area. Also freezes affected troops for 6 seconds.||RECOMMENDED Snowstorm deals damage to both troops and buildings, but most importantly, the magic freezes everything within range, including towers, effectively grant invincibility to all attacking troops. This is the best spell to clear high level dungeons. A player can easily fight level 180 heroes with level 100 heroes supported by a high level snowstorm. It is also very useful when raiding other people at high might level, since the freezing affects both heroes and towers.|
Relic Hall upgradingEdit
|Level||Gold||HP||Level Up Time||Magic Slots||Might Increase||Required Town Hall Level|
Area, 50, Duration, 8
Rains arrows on an area, dealing #% of Max HP + ### DMG to all enemy troops within the area over 8 seconds. Does not affect buildings.
|Level||Fixed Damage||Damage HP (%)||Magic Effect||Unlocks at Building lvl||Level Up Time||Level Up Cost (Gold)||Cost|
|2||240||8.0%||50||1 hour 43 min||10,000||2400|
|3||360||8.0%||50||3||4 hours 5 min||19,000||3600|
|4||480||8.0%||50||7 hours 59 min||32,000||4800|
|5||600||8.0%||50||13 hours 48 min||N/A||6000|
Area 30, Duration 8 Seconds
Places a healing circle on the battlefield, healing all friendly troops in the area for #% of their Max HP +# HP every second for # seconds.
|Level||Fixed Recovery||Recover HP%||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|2||20||8.0%||30||1 hour 43 min||10,000||2400|
|3||30||10.0%||30||4 hours 5 min||19,000||3600|
|4||40||12.0%||30||7 hours 59 min||75,000||4800|
|5||50||15.0%||30||13 hours 48 min||6000|
Area, 255 (The entire battlefield), Duration, 3m (The duration of the battle)
Invokes Ares' strength on all your troops, granting them +#% ATK until the battle ends.
|Level||Increase ATK (%)||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||5.0||255||13 hours 48 min||80,000||6000|
|2||8.0||255||21 hours 54 min||120,000||8000|
|3||11.0||255||1 Day 8 Hours 24 Minutes||150,000||10000|
|4||14.0||255||1 Day 22 Hours 34 Minutes||190,000||12000|
Area, 30, Duration, 8 seconds
Sweeps a hurricane through the enemy base, dealing 8% Max HP +800 DMG for 8 seconds to all enemy buildings in it's path. Tilt your device to control the storm's path.
|Level||Fixed Building Damage||Building Damage (%)||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||800||8||30||2d 15hs 53m 00s||230||15000|
|2||1040||16||30||3d 13hs 2m 00s||380||35000|
|3||1280||24||30||4d 14hs 24m 00s||500||55000|
|4||1520||30||30||5d 20h 21m 00s||630||75000|
Area, 6, Duration, 6 seconds
Summons an angel's protection, granting invulnerability to a number of friendly troops in the area for several seconds.
|Level||Invincible Troops||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||6||6||1d 22h 34m||190,000||10,000|
|2||8||8||2d 15h 53m||230,000||15,000|
|3||10||10||3d 13h 2m||380,000||20,000|
|4||12||12||5d 20h 21m||630,000||25,000|
Area, 40, Duration, 6 seconds
Showers an area with meteors, dealing 12% of Max HP as DMG to all enemies in the area for 6 seconds.
|Level||Continuous Damage %||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||12.0%||40||2d 15h 53m||230,000||15,000|
|2||18.0%||40||4d 14h 24m||500,000||35,000|
|3||24.0%||40||7d 7h 18m||750,000||55000|
|4||30.0%||40||8d 23h 37m||1,000,000||75,000|
for level 5 meteor requires relic hall level 18
Area, 50, Duration, 5 seconds
Rolls a massive boulder across the battlefield, dealing 10% Max HP +300 DMG for 5 seconds to all enemies in its path. Also reduces ATK of affected troops by 20% for 5 seconds. Tilt your device to guide the boulder.
|Level||Fixed Damage||Damage HP%||Reduce ATK||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||300||10.0||20.0||50||4d 14h 24m 00s||500,000||35,000|
|2||500||15.0||35.0||50||5d 20h 21m 00s||630,000||40,000|
|3||700||15.0||40.0||50||7d 7h 18m 00s||750,000||45,000|
Area, 30, Duration, 8 seconds
Ares' bloodlust possesses friendly troops in an area for 8 seconds, granting +20% ATK, ATK SPD, and MOV SPD.
|Level||ATK SPD%||MOV SPD%||Increase ATK%||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||20.0||20.0||20.0||30||7d 7h 18m||900,000 (lvl 14 Hall req)||30,000|
|2||30.0||30.0||30.0||30||8d 23h 37m||1,050000 (Lvl 15)||35,000|
|3||40.0||40.0||40.0||30||13D 1h 53m||1,500,000 (Lvl 16)||40,000|
|4||50.0||50.0||50.0||30||15d 12h 36m 00s||1,900,000 (Lvl 17)||45,000|
Area, 6, Duration, 10 seconds
Summons a Pheonix that flies across the battlefield for 10 seconds, randomly reviving 6 friendly troops in it's path (not Heros). Guide the Pheonix by dragging your finger on the screen.
|Level||Number of Revivals||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||6||6||10d 21h 41m 00s||1,500,000||40,000|
|2||12||12||13d 1h 53m 00s||1,900,000 (Lvl 17)||55,000|
|3||18||10||15d 12h 36m||2,650,000||70,000|
Area, 50, Duration, 6 seconds
Blankets an area with a snowstorm, dealing 6% of MAx HP +200 DMG to all enemies in the area. Also freezes affected troops for 6 seconds.
|Level||Fixed Damage||Damage HP%||Effective Duration||Magic Effect||Level Up Time||Level Up Cost (Gold)||Cost|
|1||200||6.0||6||50||13d 1h 53m 00s||1,900,000 (Lvl 17)||90,000|
|2||400||7.0||7||50||15d 12h 36m||2,650,000 (Lvl 18)||105,000|
|4||800||9.0||11||50||21d 7h 6m||3,000,000 (Lvl 20)||135,000|
|Tier (Level)||Image||Tier (Level)||Image|
|1 (1)||6 (8-9)|
|2 (2)||7 (10-11)|
|3 (3)||8 (12-14)|
|4 (4-5)||9 (15-17)|
|5 (6-7)||10 (18-20)|