Deals [120%~380%] ATK DMG to 5 random enemy units, and reduces their healing effects and MOV SPD by [26%~90%] for 3s. Heals 4 random friendly Heroes by a total HP equal to [420%~1620%] ATK, increases their ATK by [7%~30%], and dispels their conditions, all for 3s. (Cooldown: 4s. This Hero is immune to Silence.)
Limits Hero's DMG taken to [18,000~2,000] per hit for 10s, and increases Hero's ATK SPD by [10%~275%] for 10s. (Cooldown: 12s.) Hero fires a mech-fist whenever she attacks, dealing 270% ATK DMG to enemies in the surrounding area. (The Hero will not fire mech-fists when surrounded only by Walls.)
Hero transforms into a rhino, recovering HP equal to [60%~210%] ATK every 0.5s for 12s. (Cooldown: 14s). While transformed: Hero deals up to a total of [420%~1500%] ATK DMG to the surrounding area for 3s. Has 50% chance to reduce [18~50] Energy from each enemy Hero who is hit, for 3s. (Cooldown: 4s. This Hero is immune to Energy Reduction effects, and has fast Energy recovery.)
Deals [160%~550%] ATK DMG to a random enemy target, and reduces received healing by [10%~100%] for 2s. Hero takes [15%~90%] less DMG for 2s, and summons a Warflyer for 12s. (Cooldown: 3s. This Hero gains 25 Energy every second.) The Warflyer's skill targets the enemy with the lowest HP percentage, inflicting Coma for 1s and dealing a total of 300% Warflyer ATK DMG to all enemy targets in that area. (Warflyer is Elusive and has Lv5 Scatter. In defense battles, Warflyer ignores Hero Base range.)
Slashes enemies in front of the Hero every 0.5s for 3s, dealing a total of [140%~600%] ATK DMG. Cooldown: 4s. This Hero is Elusive for 4.5s every 6s. (When Elusive, Hero is undetectable by enemy troops, Totems and Traps, and is immune to all ATK DMG and Conditions. Also increases Hero's CRIT Rate by 90%.)
Deals [80%~300%] ATK DMG to a maximum of 100 enemies and reduces their ATK by [15%~42%] for 10s. Cooldown: 8s. Hero also transforms for 12s, gaining immunity to Silence and Calamity, reducing DMG received by [20%~80%], and reducing Skill cooldown to 5s. Deals additional DMG to all enemies equal to [1%~10%] of their Max HP. (Hero can revive 3 times, each time with 80% HP. Revive Talent and Revive Crest have no effect.)
Deals [50%~200%] ATK DMG to 2 nearby enemy targets every 0.3s for 4s and reduces their Energy by 20. Also restores HP equal to [15%~40%] of DMG dealt. Cooldown: 4s. Critical hits from skill and basic attacks deal 2.5x DMG. Heartbreaker is permanently immune to Stun and Fear.
Deflects [16%~75%] DMG taken for 6s. Also increases ATK and ATK SPD of 6 allied Heroes by [18%~60%] for 8s. Cooldown: 8s. When attacked, Hero has 50% chance of summoning an Archangel for 8s. Cooldown: 10s. Archangel does not take damage and is immune to Stun and Fear.
Deals [140%~460%] ATK DMG to [four~six] nearby targets, inflicting Stun for 3s. Also summons Doppel for 12s. Cooldown: 15s. Hero is immune to Energy Reduction effects. Doppel's skill deals [140%~460%] Doppel ATK DMG to [four~six] nearby targets, inflicting Stun for 3s. Also heals the allied Hero with the lowest HP by [260%~800%] Doppel ATK, reducing their DMG taken by [20%~65%] for 4s. Cooldown: 5s. Doppel has Lv 8 Berserk.
Deals [100%~400%] ATK DMG to five random targets and removes their buffs. Also summons two Lv [20~200] Pumpkies for 15s. Cooldown: 10s. Hero has Lv 8 War God. Pumpkie's skill deals [100%~280%] ATK DMG to a nearby enemy and reduces their energy by [16~85]. Cooldown: 3s. Pumpkie has Lv 8 Self Destruct and cannot be revived.
Casts a hex on two random areas. Deals [120%~740%] DMG over 6s to enemies in those areas. One hex Petrifies enemies for [1s~2.5s]. The other reduces enemy Heroes' Energy by [26~100]. Attacks hit multiple targets. Cooldown: 8s.
Deals [120%~660%] ATK DMG to nearby enemies over 5s and reduces the healing they receive by [20%~65%]. Also deals [70%~450%] ATK DMG to the enemy Hero with the least remaining HP. Hero has Lv 8 Deadly Strike. Cooldown: 7s.
Deals DMG equal to [90%~180%] ATK to nearby enemies. For 9s, targets take [10%~28%] more DMG and Grizzly takes [20%~56%] less DMG. Grizzly always enters battle with Beast Tamer. Cooldown: 12s.Grizzly's skill allows Beast Tamer to take [20%~65%] less DMG and greatly increases his CRIT Rate for 3.5s. Grizzly has Lv 8 Heavy Blow. Cooldown: 5s.
Removes Silence from nearby allies, restoring their Energy by up to [24~126] over [2s~3.5s] and increasing their CRIT Resist Rate by [5%~15%]. Hero is immune to Silence and conditions caused by Aries's skill Calamity (Hero will still take DMG from the skill). Cooldown: 6s.
Deals DMG equal to [80%~260%] ATK to [two~three] random enemies on the field, reducing their Energy by [18~46]. Also increases the Dodge rate of [an ally~two allies] with lowest HP by [10%~30%] for [1s~3s]. Hero has Lv 8 Scorch. Cooldown: 5s.
Deals DMG equal to [60%~720%] ATK to nearby enemies over 5s. Also restores HP equal to [120%~1440%] ATK to allies & reduces their DMG taken by [10%~60%] for 5s. This Hero is also immune to Stun and Fear. Cooldown: 7s.
Strikes [two~five] random foes three times over 2s, dealing total DMG equal to [210%~720%] ATK to each target and inflicting Blinded for 1.5s. Also gains immunity to DMG from attacks and increases CRIT Rate by [20%~96%] for [2s~4s]. Cooldown: 5s. Hero is immune to Stun and Fear.
Removes buffs, and deals [120%~420%] ATK DMG plus [8,000~40,000] Fixed DMG to all enemy targets in an area. (Fixed DMG cannot be mitigated by percentage-based damage reduction.) Hero regains HP equal to 35% of DMG dealt by its skill. (Cooldown: 2s. This Hero is immune to Coma, Fear, Energy Reduction effects, and attacks, for 3.5s. Cooldown: 5s. This Hero has fast Energy recovery.)