Deals total DMG equal to [240%~1340%] ATK to nearby enemy targets within 5s, and summons a Giant Frog for 5s. When Giant Frog is in play, Hero gains immunity to damage and increased ATK by [80%~88%]. (Cooldown: 7s. Hero is immune to Energy Reduction effects.
Summons a Shock Pillar that deals [420%~1840%] ATK DMG over 4s to enemy targets in the surrounding area, and inflicts Coma for [1.5s~3s]. When a Shock Pillar is in play, Hero takes [14%~75%] less DMG and gains immunity to Coma and Fear. (Cooldown: 5s. Hero's basic attack deals DMG equal to 12% of Hero's Max HP.)
Deals [120%~450%] ATK DMG to [5~6] enemy units, and revives 3 friendly Heroes with [30%~100%] HP. (Cooldown: 3s. Each Hero can only be revived by Arms Race or Battle Hymn once in a battle.) (Every 3s, 1 friendly Hero’s ATK is increased by 100% and DMG received is reduced by 60% for 3s. Also restores the friendly Hero’s HP equal to 600% of Cirrina’s ATK.)
Removes buffs from and deals [80%~310%] ATK DMG per second to the enemy Hero with lowest HP for 3s. Also summons 1 Love Dove for 12s. (Cooldown: 4s. This Hero cannot receive more than 18,000 DMG per hit, and has fast Energy recovery.) Love Dove cannot receive more than 1 DMG per hit. When Love Dove is attacked, it increases Dove Keeper’s ATK by 45% for 8s. (Cooldown: 8s)
Deals [120%~490%] ATK DMG to [4~5] random enemy targets. Increases Spirit’s ATK by [20%~180%] and ATK SPD by [20%~200%] for 9s. (Cooldown: 9s. Hero and Spirit join the battle together.) Spirit’s Skill: Deals DMG equal to [55%~210%] Spirit ATK to a maximum of 100 enemies, and recovers HP to itself equal to 35% of the damage dealt. Grants Espirita Elusive for 1s, and HP recovery equal to [200%~800%] Spirit ATK. (Cooldown: 2s. Spirit is immune to Stun and Fear, and takes 80% less DMG.)
Deals [80%~310%] ATK DMG to nearby targets in an area every 0.2s for 5s. Increases [5~7] friendly Heroes' ATK SPD by [18%~65%] for 5s; the friendly Heroes also gain [15~55] Energy each. (Cooldown 6s. This Hero is immune to Silence and conditions from Calamity.)
Freezes enemy targets in front for [0.4s~1s] (once per second, lasts for 5s), dealing total DMG equal to [510%~2160%] ATK. (Cooldown: [7.5s~6.5s]. When damaged, Hero recovers HP equal to 200% ATK. Cooldown: 0.2s.)
Strikes 2 random enemy units with electric bolts, dealing [40%~200%] ATK DMG every 0.5s for 3s. Each time they take damage, they are inflicted with Coma for 0.3s. (Cooldown: 4s. When attacked, this Hero increases its ATK by 45%, takes 65% less DMG, and becomes immune to Energy Reduction effects, all for 4s. Cooldown: 2s)
Deals [120%~430%] ATK DMG to [5~6] random enemy units, and reduces their healing effects and MOV SPD by [26%~90%] for 3s. Heals 4 random friendly Heroes by a total amount of HP equal to [420%~1760%] ATK, increases their ATK by [7%~36%], and dispels their conditions, all for 3s. (Cooldown: 4s. This Hero is immune to Silence and Calamity.)
Limits Hero's DMG taken to [18,000~2,000] per hit for 10s, and increases Hero's ATK SPD by [10%~275%] for 10s. (Cooldown: 12s.) Hero fires a mech-fist whenever she attacks, dealing 270% ATK DMG to enemies in the surrounding area. (The Hero will not fire mech-fists when surrounded only by Walls.)
Hero transforms into a rhino, recovering HP equal to [60%~260%] ATK every 0.5s for 12s. (Cooldown: 14s). While transformed: Hero deals up to a total of [420%~1680%] ATK DMG to the surrounding area for 3s. Has 50% chance to reduce [18~60] Energy from each enemy Hero who is hit, for 3s. (Cooldown: 4s. This Hero is immune to Energy Reduction effects, and has fast Energy recovery.)
Deals [160%~610%] ATK DMG to a random enemy target, and reduces received healing by [10%~100%] for [2s~2.4s]. Hero takes [15%~90%] less DMG for [2s~2.4s], and summons a Warflyer for 12s. (Cooldown: 3s. This Hero gains 25 Energy every second.) The Warflyer's skill targets the enemy with the lowest HP percentage, inflicting Coma for 1s and dealing a total of 300% Warflyer ATK DMG to all enemy targets in that area. (Warflyer is Elusive and has Lv5 Scatter. In defense battles, Warflyer ignores Hero Base range.)
Slashes enemies in front of the Hero every 0.5s for 3s, dealing a total of [140%~720%] ATK DMG. Cooldown: 4s. This Hero is Elusive for 4.5s every 6s. (When Elusive, Hero is undetectable by enemy troops, Totems and Traps, and is immune to all ATK DMG and Conditions. Also increases Hero's CRIT Rate by 90%.)
Deals [80%~345%] ATK DMG to a maximum of 100 enemies and reduces their ATK by [15%~47%] for 10s. Cooldown: 8s. Hero also transforms for 12s, gaining immunity to Silence and Calamity, reducing DMG received by [20%~80%], and reducing Skill cooldown to 5s. Deals additional DMG to all enemies equal to [1%~12%] of their Max HP. (Hero can revive 3 times, each time with 80% HP. Revive Talent and Revive Crest have no effect.)
Deals [50%~240%] ATK DMG to 2 nearby enemy targets every 0.3s for 4s and reduces their Energy by [20~25]. Also restores HP equal to [15%~50%] of DMG dealt. Cooldown: 4s. Critical hits from skill and basic attacks deal 2.5x DMG. Heartbreaker is permanently immune to Stun and Fear.
Deflects [16%~75%] DMG taken for 6s. Also increases ATK and ATK SPD of [6~8] allied Heroes by [18%~68%] for 8s. Cooldown: 8s. When attacked, Hero has 50% chance of summoning an Archangel for 8s. Cooldown: 10s. Archangel does not take damage and is immune to Stun and Fear.
Deals [140%~540%] ATK DMG to [four~seven] nearby targets, inflicting Stun for 3s. Also summons Doppel for 12s. Cooldown: 15s. Hero is immune to Energy Reduction effects. Doppel's skill deals [140%~540%] Doppel ATK DMG to [four~seven] nearby targets, inflicting Stun for 3s. Also heals the allied Hero with the lowest HP by [260%~940%] Doppel ATK, reducing their DMG taken by [20%~65%] for 4s. Cooldown: 5s. Doppel has Lv 8 Berserk.
Deals [100%~400%] ATK DMG to five random targets and removes their buffs. Also summons two Lv [20~200] Pumpkies for 15s. Cooldown: 10s. Hero has Lv 8 War God. Pumpkie's skill deals [100%~280%] ATK DMG to a nearby enemy and reduces their energy by [16~85]. Cooldown: 3s. Pumpkie has Lv 8 Self Destruct and cannot be revived.
Casts a hex on two random areas. Deals [120%~810%] DMG over 6s to enemies in those areas. One hex Petrifies enemies for [1s~3s]. The other reduces enemy Heroes' Energy by [26~100]. Attacks hit multiple targets. Cooldown: 8s.
Deals [120%~730%] ATK DMG to nearby enemies over 5s and reduces the healing they receive by [20%~75%]. Also deals [70%~520%] ATK DMG to the enemy Hero with the least remaining HP. Hero has Lv 8 Deadly Strike. Cooldown: [7s~6s].
Deals DMG equal to [90%~250%] ATK to nearby enemies. For 9s, targets take [10%~32%] more DMG and Grizzly takes [20%~65%] less DMG. Grizzly always enters battle with Beast Tamer. Cooldown: [12s~10s]. Grizzly's skill allows Beast Tamer to take [20%~65%] less DMG and greatly increases his CRIT Rate for [3.5s~4s]. Grizzly has Lv 8 Heavy Blow. Cooldown: 5s.
Removes Silence from nearby allies, restoring their Energy by up to [24~146] over [2s~3.5s] and increasing their CRIT Resist Rate by [5%~18%] for [3.5s~3.8s]. Hero is immune to Silence and conditions caused by Aries's skill Calamity (Hero will still take DMG from the skill). Cooldown: 6s.
Deals DMG equal to [80%~340%] ATK to [two~four] random enemies on the field, reducing their Energy by [18~65]. Also increases the Dodge rate of [one ally~three allies] with lowest HP by [10%~30%] for [1s~3.5s]. Hero has Lv 8 Scorch. Cooldown: 5s.
Deals DMG equal to [60%~820%] ATK to nearby enemies over 5s. Also restores HP equal to [120%~1640%] ATK to allies & reduces their DMG taken by [10%~63%] for 5s. This Hero is also immune to Stun and Fear. Cooldown: [7s~6s].
Strikes [two~six] random foes three times over 2s, dealing total DMG equal to [210%~790%] ATK to each target and inflicting Blinded for [1.5s~1.7s]. Also gains immunity to DMG from attacks and increases CRIT Rate by [20%~96%] for [2s~4s]. Cooldown: 5s. Hero is immune to Stun and Fear.
Removes buffs, and deals [120%~500%] ATK DMG plus [8,000~44,000] Fixed DMG to all enemy targets in an area. (Fixed DMG cannot be mitigated by percentage-based damage reduction.) Hero regains HP equal to [35%~42%] of DMG dealt by its skill. (Cooldown: 2s. This Hero is immune to Coma, Fear, Energy Reduction effects, and attacks, for 3.5s. Cooldown: 5s. This Hero has fast Energy recovery.)