Tap on the cave in the top left corner of your map (displayed in the picture on the right side) to enter the Here Be Monsters challenge.
The goal of Here Be Monsters (a.k.a. HBM) is to defeat five increasingly difficult waves of attackers. You need to kill all the attackers. If an attacker gets stuck trying to destroy a wall or building out of reach of your attack, and fails to destroy the object (so the attacker never moves) and then the timer expires, you lose.
Challenges are divided in 3 sets, I, II, and III each contains 10 challenges. These challenges are labelled by letters A-J, K-T and AA-AF. To unlock certain challenge you have to successfully complete previous challenge. Each one is tougher than the last. If you complete a challenge you can use Sweep on the challenge you completed to gain XP, Gold, Mana and Shards.
At the last wave of each Challenge, a boss hero that looks like a dinosaur ,Centaur Chieftain , Moltanica Boss, or Demon boss that joins the raid against you. Beware, the boss is much tougher than a hero of the same level. It has a ton of hit points, a fiercely strong melee attack, and an area of effect skill that hits all troops, heroes, buildings, and walls around it.
You get one chance every three hours to attempt Here Be Monsters, and you can store up to six chances . You can increase your entries by one (but only up to six) by using Monster Pass or add a chance when this symbol appears where it automatically adds Monster Pass card when pressed.
Troops, bombs, heroes, and buildings do not regenerate between waves. And the hero revive talent only works just once for the entire level, not once per wave. So if your hero uses his or her revive talent in wave 1, it is no longer available for waves 2-5. If you overbuild your army camps, troops do rebuild while the level is running, but do not become available during the level, but only after it is over. Whatever troops you had when you started wave 1 will be all you have until all five waves are complete.
- Here Be Monster is one of the feature quests in Quest Board where having such quests gives you a reward of 8 shards.
Challenge Checkpoints Summary
Each checkpoint has 5 waves, detailed below. The hero and troop levels increase in each wave. Clearing all 5 waves will reward shards. Receiving the maximum XP is unlikely, but receiving about half the maximum XP is average.
|Checkpoint||Hero Type||Hero Level||Troop Tier.Level||Shards||Maximum XP|
The tables below shows the content of each wave, as well as the reward. The Boss column shows you the boss level. Beware, the boss at each level is much tougher than a hero of the same level. The Hero column shows the level of the heroes that attack the player. The Troops column shows the type of troops. Mana, Gold, and Exp you get for beating that wave is in the reward row.
If the player gets an experience reward, it is split across to all heroes in the base, including garrisoned heroes and those that are blocked at a level cap. So, if the player has heroes waiting for upgrade (even in your towers), some XP will be wasted on them just like when a player raids or does a dungeon with capped heroes.