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Heroes Base Stats Formulas and Calculations:

Standard The following formula's can be used to calculate a hero's stat at a give level and exclude inscription (inscription formula's calculations can also be found on this page):

Ico hp HP = HP per Star * Stars + ( Level - 1 ) * HP per Level
Ico attack DMG = DMG per Star * Stars + ( Level - 1 ) * DMG per Level
Ico movespeed Move Speed = Move Speed base + Move Speed per Star * ( Stars - 1 )
Ico attackspeed ATK Speed = RoundUP( ATK Speed / [ (1 + Talent and Crest multipliers ) * ( 1 + other multipliers ) * 200 ] ) * 200
Might.png Might Ordinary | EliteLegendary | Evo1 | Evo2 ] = ( Level * [ 2 | 3.5 | 5 | 6.3 | 7.6 ] ) + (Skill Level * [ 19.43958.578 | 97.5 ] ) + ( Talent Level * 20 )​ + ( ( Current Mov Speed - 198 ) * ( Level / 180 ) )
Hero Type  Might.png Might Formula (round down to nearest whole number)
 Ordinary Level * 2.0 + Skill Level * 19.4 + Talent Level * 20​ + (MOV SPD-198) * ( Level / 180 )
 Elite Level * 3.5 + Skill Level * 39.0 + Talent Level * 20​ + (MOV SPD-198) * ( Level / 180 )
 Legendary Level * 5.0 + Skill Level * 58.5 + Talent Level * 20​ + (MOV SPD-198) * ( Level / 180 )
 Evo1 Level * 6.3 + Skill Level * 78.0 + Talent Level * 20​ + (MOV SPD-198) * ( Level / 180 )
 Evo2 Level * 7.6 + Skill Level * 97.5 + Talent Level * 20​ + (MOV SPD-198) * ( Level / 180 )
  • Ico movespeed For most heroes the Move Speed per Star is typically 5 except for few fast heroes where it is 10.
  • Might.png Might is rounded down to nearest whole number (ie, everying after the decimal place is ignored).
  • Ico attackspeed ATK Speed calculation does not apply to Skill speeds but can be influenced by Skill's proc'ing, talents, crests, buffs and debuffs.
  • To RoundUP you may be able to use the function CEILING which is found in Excel and many development languages.'

​Examples:

Pumpkin Duke
Information
Type: Legendary
Class: Physical Physical
Price: -
Flying: no
Base Stats (Level Up)
Range:
Ico attack Damage: 280 (+14)
Ico hp Hitpoints: 1500 (+75)
Ico attackspeed Attack SPD: 1000ms
Ico movespeed MOV Speed: 170
Base Evolution 1 Stats (Level Up)
Ico attack Damge: [2296+] 392 (+14)
Ico hp Hitpoints: [21300+] 2100 (+112)
Skill: Celebrate

For a Pumpkin Duke with levels 56 (3 Stars) and 125 (7 Stars) where a Pumpkin Duke's base stats are 1500 (+75) HP and 280 (+14) DMG:

For level 56 (3 Stars), 4/10 skill level, 2/8 talent level and move speed of 180:

Ico hp HP = 1500 * 3 + ( ( 56 -1) * +75 )
Ico attack DMG = 280 * 3 + ( ( 56 -1) * +14 )
Might.png Might = INT( 56 * 5 + 4 * 58.5 + 2 * 20 + (180 -198) * ( 56 / 180 ) )

For level 125 (7 Stars), 6/10 skill level, 4/8 talent level and move speed of 200:

Ico hp HP = 1500 * 7 + ( ( 125 -1 ) * +75 )
Ico attack DMG = 280 * 7 + ( ( 125 -1 ) * +14 )
Might.png Might = INT( 125 * 5 + 6 * 58.5 + 4 * 20 + (200 -198) * ( 125 / 180 ) )

For level 120 (6 Stars), 5/10 skill level, 4/8 talent level and move speed of 195:

Ico hp HP = 1500 * 6 + ( ( 120 -1 ) * +75 )
Ico attack DMG = 280 * 6 + ( ( 120 -1 ) * +14 )
Might.png Might = INT( 120 * 5 + 5 * 58.5 + 4 * 20 + (195 -198) * ( 120 / 180 ) )

For level 120 (7 Stars), 5/10 skill level, 4/8 talent level and move speed of 200:

Ico hp HP = 1500 * 7 + ( ( 120 -1 ) * +75 )
Ico attack DMG = 280 * 7 + ( ( 120 -1 ) * +14 )
Might.png Might = INT( 120 * 5 + 5 * 58.5 + 4 * 20 + (200 -198) * ( 120 / 180 ) )

Hero Evolution

Evolved Heroes Star level evolve at level 1 with 3 + evolution generation Stars. This means that the Hero's Stars will not increase until the evolved Hero reaches the relevant level to Star level, ie, level 80 to go above 4 Stars, level 100 to go above 5 Stars.

Evolved Heroes still follow the standard stats formula with these exceptions:

  1. The Hero's HP and DMG now include a base amount (not a standard base stat).
  2. The Hero's Stars start at 3 + evolution generation Starsi.e. first evolution starts at 4 Stars and second evolution starts at 5 Stars.
  3. The Hero's Stars do not start increasing until the hero reaches the relevant level to Star level.
  4. Standard Star leveling still occures at every 20 levels even if the number of Stars does not increase or the Hero's Star level is greater than level.
  5. Evolved Heroes have their own evolved base level up base stats, but, there are formulas that can use the standard base stats.

This now means that calculating evolved stats includes the Hero's unique fixed base as well as new base stats (be careful not to confuse base with base stats) which is typically shown in [x+] in the Hero's Info Box" and Stars will not start to increase until the Hero reaches 4 or more Stars.

There are 3 main ways available to calculate the stats for an evo hero:

  1. With the evolved level up base stats.
  2. Using the Hero's standard (non-evolved) level up base stats.
  3. Use the "translation" (conversion) formulas to convert the Hero's standard non-evolved level up base stats into evolved base stats.

If you have the evolved Hero's level up base stats for that evolution cycle, then the formula is the simplest to use and currently works with all evolution cycles:

Evolved DMG/HP = EVO1 Base + EVO1 Level Up per Level * Level + EVO1 Level Up per Star * Stars

If not, you can still use the Hero's standard non-evolved level up base stats but this requires seperate formulas for DMG and HP and the parameters in these change for each evolution cycle.

Evo1 Formulas for all Star Levels

These formulas calculate the evo base and translates (converts) the standard hero base stats into evo equivialent stats but requires logic to function:

Evo1 Ico hp HP = HP per Star * ( Stars * 1.4 + 3.6 ) + INT( HP per Level * 1.5 ) * ( Level  - 1 ) + ( HP per Level * 100 ) B1
Evo1 Ico attack DMG = DMG per Star * ( Stars * 1.4 + 0.6  ) + DMG per Level * ( Level + 39 )
Evo1 Might.png MightLevel * 6.3 + Skill Level * 78 + Talent Level * 20​ + ( MOV SPD - 198 ) * ( Level / 180 )

An alternative with the evo1 base formula and base stats to evo1 stats formulas included:

Evo1 Ico attack DMG = EVO1 DMG Base + EVO1 DMG Level Up per Level * Level + EVO1 DMG Level Up per Star * Stars
Evo1 Ico hp HP = EVO1 HP Base + EVO1 HP Level Up per Level * Level + EVO1 HP Level Up per Star * Stars

Translating Hero Base Stats to First Evolution Base Stats: There is a partial relationship between the evo1 base stats and a hero's original base stats. This means that you can often use a hero's original base stats to work out its new evo1 base stats:

Evo1 Ico attack DMG per Level = standard hero DMG per level
Evo1 Ico attack DMG per Star = 1.4 * standard hero DMG per star
Evo1 Ico hp HP per Level = INT( 1.5 * standard hero HP per level ) A
Evo1 Ico hp HP per Star = 1.4 * standard hero HP per star
Evo1 Ico attack DMG BASE = DMG per Star * 0.6 + DMG per Level * 39
Evo1 Ico hp HP BASE = HP per Star * 3.6 + HP per Level * 99 B1

Evolution Formula's Detailed

 EVO First Evolution (EVO1) Second Evolution (EVO2)
Ico attack EVO DAMAGE (DMG):
  Evo Ico attackDMG per Level  UNCHANGED (standard hero DMG per Level)
  Evo Ico attackDMG per StarStar.png Round( 1.4 * standard DMG per Star ) Round( 2.8 * standard DMG per Star )
  Evo Ico attackDMG BASE  INT( DMG per Star * 0.6
+ DMG per Level * 39 )
INT( DMG per Star * 0.12
+ DMG per Level * 47)
Ico attack EVO DMG Evo DMG Base + Evo DMG per Level * Level
+ Evo DMG per Star * Stars
Ico attack EVO DMG
     (alternative)
INT( DMG per Star * ( Stars*1.4 + 0.6 )
+ DMG per Level * ( Level + 39  ) )
INT( DMG per Star * ( Stars*2.80.12 )
+ DMG per Level * ( Level + 47 ) )
Ico hp EVO HEALTH/HIT POINTS (HP):
  Evo Ico hpHP per Level [1] INT( 1.5 [2] * standard HP per Level ) INT( 2.25 [3] * standardHP per Level )
  Evo Ico hpHP per StarStar.png Round( 1.4 * standard HP per Star ) Round( 2.8 * standard HP per Star )
  Evo Ico hpHP BASE B1 RoundUp( HP per Star * 3.6
+ HP per Level * 98.5 )
RoundUp( HP per Star * 6
+ HP per Level * 197.75 )
  Evo Ico hpHP BASE B2 RoundUp( HP per Star * 3.6
+ HP per Level * 99 )
RoundUp( HP per Star * 6
+ HP per Level * 149 )
Ico hp EVO HP Evo HP Base + Evo HP per Level * Level
+ Evo HP per Star  * Stars
Ico hp EVO HP B1
     (alternative)
INT( HP per Star * ( Stars1.4 + 3.6 )
+ INT( HP per Level * 1.5 ) * ( Level -1 )
+ ( HP per Level * 100 ) )
INT( HP per Star * ( Stars * 2.8 + 6 )
+ INT( HP per Level * 2.25 ) * ( Level -1 )
+ ( HP per Level * 200 ) )
Ico hp EVO HP B2
     (alternative)
INT( HP per Star * ( Stars1.4 + 3.6 )
+ HP per Level * ( Level + 99 ) )
INT( HP per Star * ( Stars * 2.8 + 6 )
+ HP per Level * ( Level + 149 197 ) )
Might.png Might INT( Level 6.3 + Skill Level * 78
+ Talent Level * 20​
+ (MOV SPD-198) * ( Level / 180 )  )
INT( Level * 7.6 + Skill Level * 97.5
+ Talent Level * 20​
+ (MOV SPD-198) * ( Level / 180 )  )
  1. EvoIco hp/level: For Skull Knight, Ghoulem and Dread Drake the original Ico hp HP per level is used (ie, unchanged or 1 x Ico hp per level) and NOT the 1.50x nor the 2.25x.
  2. Evo1Ico hp/level: For Skull Knight, Ghoulem and Dread Drake this must be 1 and not 1.5
  3. Evo2Ico hp/level: For Skull Knight, Ghoulem and Dread Drake this must be 1 and not 2.25

B1 This base formula does not apply Skull Knight, Ghoulem and Dread Drake, for these heroes use the B2 formula.

B2 This base formula ONLY applies Skull Knight, Ghoulem and Dread Drake.

(INT: Integer of the number or whole number, same as rounding down to nearest whole number, or, ignore everything after the decimal place)

Examples:

For a Pumpkin Duke 56e (3 Stars) and 125e (7 Stars) where a Pumpkin Duke's base stats are 1500 (+75) HP and 280 (+14) DMG:

Evo1 Ico hp HP = 1500 * ( 3 * 1.4 + 3.6 ) + INT( +75 * 1.5 ) * ( 56e - 1 ) + ( +75 * 100 )
Evo1 Ico attack DMG = 280 * ( 3 * 1.4 + 0.6 ) + +14 * ( 56e + 39 )
Evo1 Ico hp HP = 1500 * ( 7 * 1.4 + 3.6 ) + INT( +75 * 1.5 ) * ( 125e - 1 ) + ( +75 * 100 )
Evo1 Ico attack DMG = 280 * ( 7 * 1.4 + 0.6 ) + +14 * ( 125e + 39 )

Heroes HP, DMG and Might Formulas and Calculations

HP = ( Standard HP + Inscription HP + Crest HP Boost ) * Modifiers

DMG = ( Standard DMG + Inscription DMG + Crest DMG Boost ) * Modifiers

Inscription Formulas and Calculations:

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Demon Calculations

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