Castle Crisis is a Server-Wide Event
- All players on the server participate together in this event.
- The event is made up of three normal stages and one final stage. Clear all three normal stages to unlock the final stage.
- The event will last longer than a day. Each stage can only be attempted a limited number of times per day.
- Each normal stage is guarded by an evil enemy. Each stage has its own rewards. Rewards will vary based on different conditions.
Stage A (Ember Army)[]
Players will form a base with six Heroes and fixed buildings to defend against the invading enemies. (Ranked)
- Design a good base layout and Hero lineup to defend against the waves of monsters coming your way.
- There's a delay of up to 15 seconds between each wave of monsters.
- Deal as much damage as you can for a place in the rankings.
- The rankings are updated every 3 hours.
Reward: Merits.
Stage B (Avaricifer)[]
- All players on the server will donate specific items. The enemy will leave only when the requirements are met. (Ranked)
- Earn Donation Points by donating the specified resources.
- Different resources give a different amount of Donation Points. Note that there's a daily donation limit for each resource. (2,000,000, 2,000,000, 400, 20,000)
- Your total points determine your rank.
- The rankings 1-4,000 are updated every 3 minutes, rankings below 4,000 every 3 hours.
Reward: Crests.
Notes:[]
- Each donation typically includes a random bonus of either 0%, 5%, 10%, 15%, 20%, 25%,30% or 35% of the amount donated.
- Final totals will vary from player to player because of random bonus.
Stage C (Impster)[]
Players have to solve the problems set by the tricky enemy. It will leave only when the requirements are met. (Ranked)
- You can draw 5 cards each time you challenge the Impster. Each card triggers a mini-game. You earn points by completing the mini-games.
- The points you've earned will determine your rank.
- The rankings are updated every 3 hours."
Reward: Lucky Chest
Open the chest to receive Honor Badges and one random rare item. (Rare item includes: Legendary Hero Card, Talent Chest, Monster Pass, Trial Entry Card, Dungeon Entry Card, Quest Refresh Card, Talent Refresh Card, Mastery Essence I, and Shard Pack III.)
Final stage (Archdemon)[]
Once stages A to C have reached 100%, all players will take on the ultimate boss alone. Rewards will be awarded based on the amount of damage dealt. (Ranked)
- The Archdemon and his demonic forces have come to invade our land! We must band together to drive them out!
- He controls three forces: Ember Army, Avaricifer, and Impster.
- You have 2 chances to challenge all stages everyday. (Except Avaricifer)
- Defeat all 3 forces to face-off with the Archdemon.
- After you've defeated the Archdemon, he'll return after 7 days.
- The Archdemon will leave after the 30th day of invasion if you fail to defeat him, but he'll return after 7 days.
- Stage rewards will be awarded based on the rankings.
- Stage rewards can be collected after the countdown is over.
Rewards[]
Item | Fame Box III |
Fame Box II |
Fame Box I |
---|---|---|---|
Reward | 1000 Fame | 100 Fame | 10 Fame |
Archdemon (boss) Details[]
Three are three types of Archdemon. All Archdemons types have:
- a very high defense.
- immunity to Silence, Scatter (but not Corrode) and Stun (includes Fear but not Freezing and Petrification).
- a DMG Cap of 500k, ie, can't take more than 500,000 DMG at once from a single source.
- a 5 sec CD.
- 2 Billion HP.
1. Stunner: Stuns Targets, Huge Damage[]
- Deals huge DMG to the enemy with lowest HP.
- Also stuns random enemies for 2.5s. Possibly up to 3 heroes.
- Has Heaven's Wrath.
- Has auto-proc. Meaning his skill activates the moment energy bar reaches 100%.
- Archdemon has very high defense and is immune to Stun, Silence, and Scatter.
- Archdemon can't take more than 500,000 DMG at once from a single source.
- Cooldown: 5s.
NOTE: It is believed that this Demon autoprocs.
2. Deflector: Deflects Damage, Increase ATK[]
- Deflects DMG from attacks and greatly increases ATK for 2s.
- Effect is non-removable.
- Archdemon has very high defense and is immune to Stun, Silence, and Scatter.
- Archdemon can't take more than 500,000 DMG at once from a single source.
- Cooldown: 5s.
3. Eye-Catcher: Summons Eye-Catchers, Reduces DMG taken[]
- Summons Eye-Catchers and greatly reduces DMG taken for 2s.
- Also removes buffs from all enemies and reduces the healing they receive by 100% for 5s.
- Eye-Catcher's skill increases Archdemon's ATK SPD.
- Has Lv 8 Scatter.
- Archdemon has very high defense and is immune to Stun, Silence, and Scatter.
- Archdemon can't take more than 500,000 DMG at once from a single source.
- Cooldown: 5s.