IGG released a new features in the (Sept/Oct 2015) update, which enables Legendary 10 star Heroes to continue getting tougher and gain a new look.
Evolutionary Requirements Overview
Currently Legendary Heroes and Epic Heroes can be evolved and although evolve, their HP per level does not.
Also Harpy Queen is subject to an anomalous drop in her HP base.
Evolving at Heroes Altar | |
A Hero must fulfil all the evolutionary (evo) Hero requirements before a it can be evolved. When a Hero is ready to evolve it will appear in the Heroes Altar with the its Star Level shining and the Hero will have Evolve where you typically see the Upgrade button:
EVO REQUIREMENTS: | 1st Evolution (EVO1) | 2nd Evolution (EVO2) |
---|---|---|
Required Hero Stars and Level |
Legendary 10 Level 180+ |
EVO1 10 Level 185+ |
Red Crystals | 1,000 | 2,000 |
Evolution Runes | 1 | 5 |
Duplicate Heroes [1] or Shards [2] [3] |
1 duplicate (Legendary) [1] or 20,000 [2] |
3 [3] duplicates (Legendary) [1] or 3 x 20,000 [2] [3] |
HB Cost to Evolve | 0 | 0 |
Upgrade requirements for 10 Stars |
Before a Hero can be evolved, it must be 10 Stars, which requires it to be Level 180, 9 Stars and needs the following:
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- ↑ 1.0 1.1 1.2 The duplicate Hero must be the same type (ie Druid for evolving Druid), can be of any level or a Hero Card of that type (ie Druid for Druid) but not a Legendary Hero Card (LHC) / Specialized Legendary Card (SLHC).
- ↑ 2.0 2.1 2.2 Shards can be are used in place of a Hero. If the Hero that can be obtainable by Shards and the hire cost is under 20,000, rather than 20,000, the amount will be equal to their Shards hire costs (ie, 1,800 for Druid, 6,000 for Atlanticore).
- ↑ 3.0 3.1 3.2 Where more than 1 hero is required a combination of Shards (up to 60,000 in place 3 Heroes) and Heroes can be used (ie 1x Hero + 40,000 [2x 20,000 ]).
Basic Evolved Hero Overview[]
Change from Standard | 1st Evolution (EVO1) | 2nd Evolution (EVO2) |
---|---|---|
Start Level | 1 | 1 |
Start Star Level | 4 Stars | 5 Stars |
First level up Level | 80 | 100 |
First HB leveling cost | 20,000 (default star level) |
30,000 (default star level) |
Health Points (average increase) |
2.40x - 1.88x levels 80 - 200 1.50 [1] x per level 1.40 x per Star |
4.36x - 3.34x levels 80 - 200 2.25 [1] x per level 2.80 x per Star |
Damage (average increase) |
1.51x - 1.33x level 80 - 200 1.00 x per level 1.40 x per Star |
2.31x - 2.05x level 80 - 200 1.00 x per level 2.80 x per Star |
Move Speed Base | Unchanged (default equivalent hero Star level speed) | |
Attack Speed | Unchanged | |
Total HB cost to 10 Stars | 800,000 | 780,000 |
Might (average increase) |
1.26 x Level 1.33 x Skill |
1.52 x Level 1.67 x Skill |
Experience Leveling | Unchanged | |
Existing Experience before evolution |
All experience gained above (and including) level 180/185 is returned in Blessed Tome-II exp books (500k per book) rounded up to the nearest 500,000 See Returned Books from Evolution on this page for more details. | |
Evo level to Match[2] Original HP (approx) |
66 - 68 to match[2] original 180 's |
57 - 60 to match[2] original evo1 185's |
Evo level to match Original DMG (approx) |
132 - 135 to match original 180's |
120 / 6 Stars to match original evo1 185's |
Evo level to Match Original Might (approx) |
119 - 121 to match original 180's |
134 - 136 to match original evo1 185's |
The initial move speed will drop to the 4 Star speed for evo1 and 5 Star speed for evo2.
The returned books must be claimed from your mailbox within 7 days.
Returned Books from Evolution[]
When a hero is evolved, any experience above the minimum evo level (180 for evo1, 185 for evo2) is returned in Blessed Tome-II exp books (500k per book) with that experience rounded up to the nearest 500k .
The following tables shows the minimum number of books that are returned for each level, what level these books can level a new hero to and for each level where the next 500k break starts on that level (add 500k steps to this number to find where the subsequent breaks start, ie for 183 the first break is 313,501 , so the next break will be at 313,501 + 500,000, the next at 313,501 + 2 x 500,000 etc).
Downloadable Tables for Returned Books | |
Star Leveling Up Heroes[]
Honor Badges are also used to increase the Star level of a hero, which raises it's maximum level capacity:
Star Level |
HB Needed |
Non evolved Hero | Evo1 Hero | Evo2 Hero | |||
---|---|---|---|---|---|---|---|
Level Range | Total HB |
Level Range | Total HB |
Level Range | Total HB | ||
1 | - | 1 - 20 | - | (4) | - | (5) | - |
2 | 1,000 | 20 - 40 | 1,000 | (4) | - | (5) | - |
3 | 3,000 | 40 - 60 | 4,000 | (4) | - | (5) | - |
4 | 10,000 | 60 - 80 | 14,000 | 1 - 80 | - | (5) | - |
5 | 20,000 | 80-100 | 34,000 | 80-100 | 20,000 | 1-100 | - |
6 | 30,000 | 100-120 | 64,000 | 100-120 | 50,000 | 100-120 | 30,000 |
7 | 50,000 | 120-140 | 114,000 | 120-140 | 100,000 | 120-140 | 80,000 |
8 | 100,000 | 140-160 | 214,000 | 140-160 | 200,000 | 140-160 | 180,000 |
9 | 200,000 | 160-180 | 414,000 | 160-180 | 400,000 | 160-180 | 380,000 |
10 | 400,000 | 180-200 | 814,000 | 180-200 | 800,000 | 180-200 | 780,000 |
How to work out Evolution DMG and HP from Hero Info Stats:[]
Use the "Base Evo Stats (Level Up)" shown in a Hero's "Info Box" (found at the top right of each Hero's page) to calculate a Hero's damage (DMG ) and Hit/Health Points (HP ) for a given Hero Level:
Spirit Mage | |
---|---|
Base Evo1 Stats (Level Up) | |
Damge: | [669+] 378 (+13) |
Hitpoints: | [10230+] 1680 (+90) |
- Evo Base + ( Evo per Star * Stars ) + ( Evo per Level * Level )
Spirit Mage example with Damage: [669+] 378 (+13) and Hitpoints:[10230+] 1680 (+90):
- DMG = 669 + ( 378 * Stars ) + ( 13 * Level )
- HP = 10230 + (1680 * Stars ) + ( 90 * Level )
- Make sure to include the "Evo Base" amount shown in the "[ ... ]"
- Please note that with the evolution calculations you do not use a level minus one.
- Ensure to use the star value shown on the hero - first evolution hero's start at 4 stars and second evolution at 5 stars.
Formulas for Calculating a Hero's Evo Stats[]
Evolved Heroes Star level evolve from level 1 with 3 + evolution generation Stars. This means that the Hero's Stars will not increase until the evolved Hero reaches the relevant level to Star level, ie, level 80 to go above 4 Stars, level 100 to go above 5 Stars.
Evolved Heroes still follow the standard stats formula with these exceptions:
- The Hero's HP and DMG now include a base amount (not a standard base stat).
- The Hero's Stars start at 3 + evolution generation Stars, i.e. first evolution starts at 4 Stars and second evolution starts at 5 Stars.
- The Hero's Stars do not start increasing until the hero reaches the relevant level to Star level.
- Standard Star leveling will not start until the hero reaches the relevant star level which is 80 for evo1 and 100 for evo2.
- Evolved Heroes have their own evolved base level up base stats, but, there are formulas that can use the standard base stats.
This now means that calculating evolved stats includes the Hero's unique fixed base as well as new base stats(be careful not to confuse base with base stats) which is typically shown in [x+] in the Hero's Info Box" and Stars will not start to increase until the Hero reaches 4 or more Stars.
EVO | First Evolution (EVO1) | Second Evolution (EVO2) |
---|---|---|
EVO DAMAGE (DMG): | ||
Evo DMG per Level | UNCHANGED (standard hero DMG per Level) | |
Evo DMG per Star | Round( 1.4 * standard DMG per Star ) | Round( 2.8 * standard DMG per Star ) |
Evo DMG BASE | INT( DMG per Star * 0.6 + DMG per Level * 39 ) |
INT( DMG per Star * 0.12 + DMG per Level * 47) |
EVO DMG | Evo DMG Base + Evo DMG per Level * Level + Evo DMG per Star * Stars | |
EVO HEALTH/HIT POINTS (HP): | ||
Evo HP per Level | INT( 1.5 * standard HP per Level ) | INT( 2.25 * standardHP per Level ) |
Evo HP per Star | Round( 1.4 * standard HP per Star ) | Round( 2.8 * standard HP per Star ) |
Evo HP BASE | RoundUp( HP per Star * 3.6 + HP per Level * 98.5 ) |
RoundUp( HP per Star * 6 + HP per Level * 197.75) |
EVO HP | Evo HP Base + Evo HP per Level * Level + Evo HP per Star * Stars | |
Might | INT( Level * 6.3 + Skill Level * 78 + Talent Level * 20 + (MOV SPD-198) * ( Level / 180 ) ) |
INT( Level * 7.6 + Skill Level * 97.5 + Talent Level * 20 + (MOV SPD-198) * ( Level / 180 ) ) |
To calculate evo1 hero stats, use the following:[]
- Evo1 DMG = EVO1 DMG Base + EVO1 DMG Level Up per Star * Stars + EVO1 DMG Level Up per Level * Level
- Evo1 HP = EVO1 HP Base + EVO1 HP Level Up per Star * Stars + EVO1 HP Level Up per Level * Level
Comparing Hero First Evolution to its Standard Counterpart:[]
The evo1 heroes' stats have many advantages over their counterparts including starting out with a massive base making them up to around 3.0x - 1.88x HP and about 1.6x - 1.33x DMG than their counterparts. But this is partially offset by Star leveling up increases not starting until the Hero reaches 5 Stars.
Evo1 HP and Evo1 DMG are larger than its equivalent counterpart but the biggest increase is with HP with DMG being much smaller increase.
For HP, an evo1 hero at level 66e1-68e1 will typically be match the HP of its level 180 counterpart and 132e1-135e1 for DMG. But at 66e1-68e1 an evo1's hero DMG will still be well under will that of the level 180, but rather be close to that of level 104-110. It is not until an evo1 hero gets to level 132e1 that its DMG becomes a close match for its counterpart at level 180.
In battle simulations an evo1 level of between 100e1 and 120e1 typically matches its level 180 counterpart. But this does vary from hero to hero with some heroes able to match at 100e1 and others only barely at 120e1.
First Evolution Requirements:[]
- Hero must reach 10 Stars (at least level 180 )
- 1 Evolution Rune (can be obtained by spending 1000 Fame collected from Lost Battlefield)
- 1,000 Red Crystals
- 1 duplicate of the same Hero, you can provide the duplicate by 3 ways:
- Selecting the same Hero from the Heroes Altar (before, unlock the Hero and remove all the Crests)
- Selecting the same Hero Card from the Warehouse
- Providing Shards instead of a Hero duplicate while:
All Experience gained by the hero after reaching level 180 (10 Stars) will be returned in Bless Tome experience books (500,000 exp), typically rounded up to the nearest 500,000 exp.
Second Evolution Requirements:[]
- Hero must reach 10 Stars of the first Evolution system
- 5 Evolution Runes
- 2,000 Red Crystals
- 3 duplicates of the same Hero
If Hero has a higher level than 185, the Experience gained after reaching 185 will be returned in Bless Tome || experience books (500,000 exp).
Honor Badges aren't used for evolving heroes but they will be used to level them up.
Non-Evolved versus Evolved, EVO1 versus EVO2[]
Comparisons |
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Evo1 versus Standard |
Evo1 versus Standard at level 180 |
Evo2 versus Standard |
Evo2 versus Evo1 |
Evo2 versus Evo1 at level 185: Comparing Evo2 (all levels) to Evo1 at level 185 to see differences in the evolution from evo1 level 185 to evo2. |