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Equipment is a new method of upgrading Evolved heroes in the game. It resembles elements of the inscription process and Talents with its own distinctions from both. Equipment is accessed via the Armory

Requirements Edit

To unlock equipment you must have a evolved hero of a particular type. Then, within the armory the option to unlock the 1st level of equipment will be available for that hero type.

Level Up Edit

This is the first stage of progress on equipment. By using Aetherocks, you can level up the power of the equipment which increases the DMG and HP granted by the equipment. Each level costs progressively more Aetherocks to unlock to a maximum of level 20( total 3,745,375 Aetherocks).

Level DMG HP Aetherocks Required
1 20 500 N/A
2 44 1100 8410
3

72

1800 12265
4 104 2600 17700
5 140 3500 25075
6 180 4500 34750
7 224 5600 47085
8 272 6800 62440
9 324 8100 81175
10 380 9500 103650
11 440 11000 130225
12 504 12600 161260
13 572 14300 197115
14 644 16100 238150
15 720 18000 284725
16 800 20000 337200
17 884 22100 395935
18 972 24300 461290
19 1064 26600 533625
20 1160 29000 613300

Augmentation Edit

This is the second stage of progress on equipment. Once a piece of equipment has been brought to the maximum level of 20, the option to augment it will be made available. This augmentation costs one Augmentation Stone, purchased with fame (3000), and either 2 hero duplicates or 10 Oath Tablets (300 each).

Once augmented two new powers are unlocked. The first is an equipment enchantment. These enchantments act much like talents specific to equipment, coming in 5 levels and various types. The next power is a collection of traits. These traits likewise come in 5 levels and various types, each increasing a particular stat.

Enchantment Edit

Name Level Effect
Enchantment Forest Ward

Forest Ward
1 Has an 8% chance to remove all conditions and restore 8% HP when attacked. Cooldown 8s.
2 Has an 12% chance to remove all conditions and restore 12% HP when attacked. Cooldown 8s.
3 Has an 16% chance to remove all conditions and restore 16% HP when attacked. Cooldown 8s.
4 Has an 20% chance to remove all conditions and restore 20% HP when attacked. Cooldown 8s.
5 Has an 30% chance to remove all conditions and restore 30% HP when attacked. Cooldown 8s.
Enchantment Victory Lunge

Victory Lunge
1 Increases ATK by 6% and reflects 5% incoming damage. This effect lasts for the entire battle.
2 Increases ATK by 9% and reflects 7% incoming damage. This effect lasts for the entire battle.
3 Increases ATK by 12% and reflects 9% incoming damage. This effect lasts for the entire battle.
4 Increases ATK by 16% and reflects 11% incoming damage. This effect lasts for the entire battle.
5 Increases ATK by 25% and reflects 15% incoming damage. This effect lasts for the entire battle.
Enchantment Death Sentence

Death Sentence
1 Has an 8% chance to deal 280% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s
2 Has an 11% chance to deal 360% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s
3 Has an 15% chance to deal 440% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s
4 Has an 20% chance to deal 520% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s
5 Has an 32% chance to deal 600% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s
Enchantment Malaise

Malaise
1 Reduces the healing effects on 2 random enemy Heroes by 100% for 1.2s. Cooldown 8s
2 Reduces the healing effects on 2 random enemy Heroes by 100% for 1.6s. Cooldown 8s
3 Reduces the healing effects on 2 random enemy Heroes by 100% for 2.2s. Cooldown 8s
4 Reduces the healing effects on 2 random enemy Heroes by 100% for 3s. Cooldown 8s
5 Reduces the healing effects on 2 random enemy Heroes by 100% for 5s. Cooldown 8s
Enchantment Blinding Blow

Blinding Blow
1 Has a 7% chance to deal 240% ATK DMG and inflict Blinded for 1s to an enemy Hero when attacked. Cooldown: 9s.
2 Has a 10% chance to deal 320% ATK DMG and inflict Blinded for 1.2s to an enemy Hero when attacked. Cooldown: 9s.
3 Has a 14% chance to deal 400% ATK DMG and inflict Blinded for 1.4s to an enemy Hero when attacked. Cooldown: 9s.
4 Has a 18% chance to deal 480% ATK DMG and inflict Blinded for 1.6s to an enemy Hero when attacked. Cooldown: 9s.
5 Has a 25% chance to deal 560% ATK DMG and inflict Blinded for 2s to an enemy Hero when attacked. Cooldown: 9s.
Enchantment Cursed Battlefield

Cursed Battlefield
1 All enemy units receive 4% more damage for 10s when this Hero is attacked. Cooldown 10s.
2 All enemy units receive 5% more damage for 10s when this Hero is attacked. Cooldown 10s.
3 All enemy units receive 6% more damage for 10s when this Hero is attacked. Cooldown 10s.
4 All enemy units receive 8% more damage for 10s when this Hero is attacked. Cooldown 10s.
5 All enemy units receive 10% more damage for 10s when this Hero is attacked. Cooldown 10s.
Enchantment Silencing Shot

Silencing Shot
1 Increases this Hero's Range by 1 for the entire battle. Has an 8% chance to inflict Silence for 1s when attacking an enemy Hero. Cooldown: 7s.
2 Increases this Hero's Range by 1 for the entire battle. Has an 12% chance to inflict Silence for 1.2s when attacking an enemy Hero. Cooldown: 7s.
3 Increases this Hero's Range by 1 for the entire battle. Has an 16% chance to inflict Silence for 1.6s when attacking an enemy Hero. Cooldown: 7s.
4 Increases this Hero's Range by 1 for the entire battle. Has an 20% chance to inflict Silence for 1.8s when attacking an enemy Hero. Cooldown: 7s.
5 Increases this Hero's Range by 1 for the entire battle. Has an 26% chance to inflict Silence for 2.2s when attacking an enemy Hero. Cooldown: 7s.
Enchantment Energy Sap

Energy Sap
1 Increases ATK by 5%. Each attack reduces target's ATK by 2% for 7s. Cooldown: 1s.
2 Increases ATK by 8%. Each attack reduces target's ATK by 3% for 7s. Cooldown: 1s.
3 Increases ATK by 11%. Each attack reduces target's ATK by 3% for 7s. Cooldown: 1s.
4 Increases ATK by 15%. Each attack reduces target's ATK by 4% for 7s. Cooldown: 1s.
5 Increases ATK by 20%. Each attack reduces target's ATK by 5% for 7s. Cooldown: 1s.
Enchantment Unbridled Fury

Unbridled Fury
1 Increases ATK SPD by 10%. Has a 6% chance to stun an enemy target for 1s when attacked. Cooldown: 8s.
2 Increases ATK SPD by 14%. Has a 8% chance to stun an enemy target for 1.2s when attacked. Cooldown: 8s.
3 Increases ATK SPD by 19%. Has a 10% chance to stun an enemy target for 1.4s when attacked. Cooldown: 8s.
4 Increases ATK SPD by 24%. Has a 14% chance to stun an enemy target for 1.6s when attacked. Cooldown: 8s.
5 Increases ATK SPD by 30%. Has a 20% chance to stun an enemy target for 2s when attacked. Cooldown: 8s.
Enchantment Sanctified Blast

Sanctified Blast
1 Has a 6% chance to deal 240% ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
2 Has a 8% chance to deal 320% ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
3 Has a 10% chance to deal 400% ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
4 Has a 14% chance to deal 480% ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
5 Has a 20% chance to deal 560% ATK DMG to and remove all buffs from a nearby enemy Hero when attacked. Cooldown: 8s.
Enchantment Burning Plate

Burning Plate
1 Increases this Hero's Max HP by 8%, and burns nearby enemies, dealing 40% ATK DMG per second. Effects last for the entire battle.
2 Increases this Hero's Max HP by 10%, and burns nearby enemies, dealing 50% ATK DMG per second. Effects last for the entire battle.
3 Increases this Hero's Max HP by 13%, and burns nearby enemies, dealing 65% ATK DMG per second. Effects last for the entire battle.
4 Increases this Hero's Max HP by 17%, and burns nearby enemies, dealing 80% ATK DMG per second. Effects last for the entire battle.
5 Increases this Hero's Max HP by 25%, and burns nearby enemies, dealing 100% ATK DMG per second. Effects last for the entire battle.
Enchantment Blade Knight

Blade Knight
1 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 240% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
2 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 300% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
3 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 360% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
4 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 420% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
5 Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 480% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.)
Enchantment Divine Templar

Divine Templar
1 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 380% Templar ATK DMG and inflicts Coma for 1s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
2 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 460% Templar ATK DMG and inflicts Coma for 1.2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
3 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 540% Templar ATK DMG and inflicts Coma for 1.4s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
4 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 620% Templar ATK DMG and inflicts Coma for 1.7s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
5 Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 700% Templar ATK DMG and inflicts Coma for 2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.)
Enchantment Pyremage

Pyremage
1 Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 260% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
2 Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 340% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
3 Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 420% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
4 Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 500% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)
5 Summons a Pyremage for 15s when Hero attacks. Pyremages dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 580% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.)

Enchantments, like talents, can be rerolled for 300 gems each roll.

Traits Edit

Icon Level Effect
Trait DMG
1 +100 DMG
2 +180 DMG
3 +270 DMG
4 +370 DMG
5 +500 DMG
Trait CRIT
1 +20 CRIT (= 2%)
2 +35 CRIT (= 3,5%)
3 +50 CRIT (=5%)
4 +68 CRIT (= 6,8%)
5 +90 CRIT (= 9%)
Trait CRIT Resist
1 +30 CRIT Resist
2 +52 CRIT Resist
3 +75 CRIT Resist
4 +100 CRIT Resist
5 +135 CRIT Resist
Trait HP
1 +4000 HP
2 +6000 HP
3 +9000 HP
4 +12000 HP
5 +15000 HP
Trait CRIT DMG
1 +220 CRIT DMG (= 2,2%)
2 +400 CRIT DMG (= 4%)
3 +650 CRIT DMG (= 6,5%)
4 +800 CRIT DMG (= 8%)
5 +1000 CRIT DMG (= 10%)
Trait ACC
1 +225 ACC (= 2,25%)
2 +360 ACC (= 3,6%)
3 +540 ACC (= 5,4%)
4 +750 ACC (= 7,5%)
5 +975 ACC (= 9,75%)
Trait DODGE
1 +150 DODGE (= 1,5%)
2 +240 DODGE (= 2,4%)
3 +360 DODGE (= 3,6%)
4 +500 DODGE (= 5%)
5 +650 DODGE (= 6,5%)

A piece of equipment always has 6 Traits. These can be rerolled all at once using either 300 merits (for lvl 1-5 traits) or 150 gems (for lvl 2-5 traits). When rerolling you can choose to lock certain traits, but this increases the cost of the reroll (+5 gems for 1 lock, +15 gems for 2 locks, +50 gems for 3 locks, +300 gems for 4 locks, +1800 gems for 5 locks). Traits of the same stat type are stackable.

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