Equipment is a new method of upgrading Evolved heroes in the game. It resembles elements of the Inscription process and Talents with its own distinctions from both. Equipment is accessed via the Armory
Requirements[]
To unlock equipment you must have a evolved hero of a particular type. Then, within the armory the option to unlock the 1st level of equipment will be available for that hero type.
Level Up[]
This is the first stage of progress on equipment. By using Aetherocks, you can level up the power of the equipment which increases the DMG and HP granted by the equipment. Each level costs progressively more Aetherocks to unlock to a maximum of level 20 (total 3,745,375 Aetherocks).
Aetherocks[]
Aetherocks are the primary resource used to level up equipment in the Armory. They are acquired in 3 ways:
- You earn 1 Aetherock for every 200 EXP gained from any form of battle. This includes Dungeons, Raids, and Here Be Monsters, to a maximum of 75,000 per day.
- You can consume experience tomes at the Armory to convert them into Aetherocks. The conversion ration is 1 Aetherock per 5 XP granted by the tome (so Tome I converts to 200 Aetherocks, Tome 2 to 1000 Aetherocks, etc).
- You gain 15,000 Aetherocks daily. This amount does not need to be claimed and is simply directly added to your stockpile.
You can have a maximum of 5,000,000 Aetherocks in your stockpile.
Augmentation[]
This is the second stage of progress on equipment. Once a piece of equipment has been brought to the maximum level of 20, the option to augment it will be made available. This augmentation costs one Augmenting Stone, purchased with 3000 fame
You also need 2 hero duplicates. Hero can be replaced with 5 Oath Tablets (300 fame for each tablet).There are 3 combinations:
- 2 Hero duplicates
- 1 Hero duplicate and 5 Oath Tablets (cost total of 1500 fame )
- No Hero duplicates and 10 Oath Tablets (cost total of 3000 fame )
Once augmented two new powers are unlocked. The first is an equipment enchantment. These enchantments act much like talents specific to equipment, coming in 5 levels and various types. The next power is a collection of traits. These traits likewise come in 5 levels and various types, each increasing a particular stat.
Enchantment[]
Forest Ward |
Victory Lunge |
Death Sentence |
Malaise |
Blinding Blow |
Cursed Battlefield |
Silencing Shot |
Energy Sap |
Unbridled Fury | |
Sanctified Blast |
Burning Plate |
Blade Knight |
Divine Templar |
Pyremage |
Here is detailed table of Enchantments. | ||
---|---|---|
Name | Level | Effect |
Forest Ward |
1/5 | Has an 8% chance to remove all conditions and restore 8% HP when attacked. Cooldown 8s. |
2/5 | Has an 12% chance to remove all conditions and restore 12% HP when attacked. Cooldown 8s. | |
3/5 | Has an 16% chance to remove all conditions and restore 16% HP when attacked. Cooldown 8s. | |
4/5 | Has an 20% chance to remove all conditions and restore 20% HP when attacked. Cooldown 8s. | |
5/5 | Has an 30% chance to remove all conditions and restore 30% HP when attacked. Cooldown 8s. | |
Victory Lunge |
1/5 | Increases ATK by 6% and reflects 5% incoming damage. This effect lasts for the entire battle. |
2/5 | Increases ATK by 9% and reflects 7% incoming damage. This effect lasts for the entire battle. | |
3/5 | Increases ATK by 12% and reflects 9% incoming damage. This effect lasts for the entire battle. | |
4/5 | Increases ATK by 16% and reflects 11% incoming damage. This effect lasts for the entire battle. | |
5/5 | Increases ATK by 25% and reflects 15% incoming damage. This effect lasts for the entire battle. | |
Death Sentence |
1/5 | Has an 8% chance to deal 280% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s |
2/5 | Has an 11% chance to deal 360% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s | |
3/5 | Has an 15% chance to deal 440% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s | |
4/5 | Has an 20% chance to deal 520% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s | |
5/5 | Has an 32% chance to deal 600% ATK DMG to 2 nearby enemy units when attacking. Cooldown: 9s | |
Malaise |
1/5 | Reduces the healing effects on 2 random enemy Heroes by 100% for 1.2s. Cooldown 8s |
2/5 | Reduces the healing effects on 2 random enemy Heroes by 100% for 1.6s. Cooldown 8s | |
3/5 | Reduces the healing effects on 2 random enemy Heroes by 100% for 2.2s. Cooldown 8s | |
4/5 | Reduces the healing effects on 2 random enemy Heroes by 100% for 3s. Cooldown 8s | |
5/5 | Reduces the healing effects on 2 random enemy Heroes by 100% for 5s. Cooldown 8s | |
Blinding Blow |
1/5 | When attacked, has a 7% chance to deal 240% ATK DMG and inflict Blinded for 1s to an enemy Hero. Cooldown: 9s. |
2/5 | When attacked, has a 10% chance to deal 320% ATK DMG and inflict Blinded for 1.2s to an enemy Hero. Cooldown: 9s. | |
3/5 | When attacked, has a 14% chance to deal 400% ATK DMG and inflict Blinded for 1.4s to an enemy Hero. Cooldown: 9s. | |
4/5 | When attacked, has an 18% chance to deal 480% ATK DMG and inflict Blinded for 1.6s to an enemy Hero. Cooldown: 9s. | |
5/5 | When attacked, has a 25% chance to deal 560% ATK DMG and inflict Blinded for 2s to an enemy Hero. Cooldown: 9s. | |
Cursed Battlefield |
1/5 | All enemy units receive 4% more damage for 10s when this Hero is attacked. Cooldown 10s. |
2/5 | All enemy units receive 5% more damage for 10s when this Hero is attacked. Cooldown 10s. | |
3/5 | All enemy units receive 6% more damage for 10s when this Hero is attacked. Cooldown 10s. | |
4/5 | All enemy units receive 8% more damage for 10s when this Hero is attacked. Cooldown 10s. | |
5/5 | All enemy units receive 10% more damage for 10s when this Hero is attacked. Cooldown 10s. | |
Silencing Shot |
1/5 | Increases this Hero's Range by 1 for the entire battle. Has an 8% chance to inflict Silence for 1s when attacking an enemy Hero. Cooldown: 7s. |
2/5 | Increases this Hero's Range by 1 for the entire battle. Has an 12% chance to inflict Silence for 1.2s when attacking an enemy Hero. Cooldown: 7s. | |
3/5 | Increases this Hero's Range by 1 for the entire battle. Has an 16% chance to inflict Silence for 1.6s when attacking an enemy Hero. Cooldown: 7s. | |
4/5 | Increases this Hero's Range by 1 for the entire battle. Has an 20% chance to inflict Silence for 1.8s when attacking an enemy Hero. Cooldown: 7s. | |
5/5 | Increases this Hero's Range by 1 for the entire battle. Has an 26% chance to inflict Silence for 2.2s when attacking an enemy Hero. Cooldown: 7s. | |
Energy Sap |
1/5 | Increases ATK by 5%. Each attack reduces target's ATK by 2% for 7s. Cooldown: 1s. |
2/5 | Increases ATK by 8%. Each attack reduces target's ATK by 3% for 7s. Cooldown: 1s. | |
3/5 | Increases ATK by 11%. Each attack reduces target's ATK by 3% for 7s. Cooldown: 1s. | |
4/5 | Increases ATK by 15%. Each attack reduces target's ATK by 4% for 7s. Cooldown: 1s. | |
5/5 | Increases ATK by 20%. Each attack reduces target's ATK by 5% for 7s. Cooldown: 1s. | |
Unbridled Fury |
1/5 | Increases ATK SPD by 10%. Has a 6% chance to stun an enemy target for 1s when attacked. Cooldown: 8s. |
2/5 | Increases ATK SPD by 14%. Has a 8% chance to stun an enemy target for 1.2s when attacked. Cooldown: 8s. | |
3/5 | Increases ATK SPD by 19%. Has a 10% chance to stun an enemy target for 1.4s when attacked. Cooldown: 8s. | |
4/5 | Increases ATK SPD by 24%. Has a 14% chance to stun an enemy target for 1.6s when attacked. Cooldown: 8s. | |
5/5 | Increases ATK SPD by 30%. Has a 20% chance to stun an enemy target for 2s when attacked. Cooldown: 8s. | |
Sanctified Blast |
1/5 | When attacked, has a 6% chance to deal 240% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s. |
2/5 | When attacked, has a 8% chance to deal 320% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s. | |
3/5 | When attacked, has a 10% chance to deal 400% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s. | |
4/5 | When attacked, has a 14% chance to deal 480% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s. | |
5/5 | When attacked, has a 20% chance to deal 560% ATK DMG to and remove all buffs from a nearby enemy Hero. Cooldown: 8s. | |
Burning Plate |
1/5 | Increases this Hero's Max HP by 8%, and burns nearby enemies, dealing 40% ATK DMG per second. Effects last for the entire battle. |
2/5 | Increases this Hero's Max HP by 10%, and burns nearby enemies, dealing 50% ATK DMG per second. Effects last for the entire battle. | |
3/5 | Increases this Hero's Max HP by 13%, and burns nearby enemies, dealing 65% ATK DMG per second. Effects last for the entire battle. | |
4/5 | Increases this Hero's Max HP by 17%, and burns nearby enemies, dealing 80% ATK DMG per second. Effects last for the entire battle. | |
5/5 | Increases this Hero's Max HP by 25%, and burns nearby enemies, dealing 100% ATK DMG per second. Effects last for the entire battle. | |
Blade Knight More Info |
1/5 | Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 240% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.) |
2/5 | Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 300% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.) | |
3/5 | Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 360% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.) | |
4/5 | Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 420% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.) | |
5/5 | Summons a Blade Knight for 15s when Hero attacks. Blade Knight dies when Hero is destroyed. (Cooldown: 16s.) Blade Knight's skill deals 480% Blade Knight ATK DMG to each enemy target within an arc. (Cooldown: 6s.) | |
Divine Templar More Info |
1/5 | Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 380% Templar ATK DMG and inflicts Coma for 1s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.) |
2/5 | Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 460% Templar ATK DMG and inflicts Coma for 1.2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.) | |
3/5 | Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 540% Templar ATK DMG and inflicts Coma for 1.4s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.) | |
4/5 | Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 620% Templar ATK DMG and inflicts Coma for 1.7s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.) | |
5/5 | Summons a Divine Templar for 15s when Hero is attacked. Divine Templar dies when Hero is destroyed. (Cooldown: 16s.) Divine Templar's skill deals 700% Templar ATK DMG and inflicts Coma for 2s to an enemy target. (Cooldown: 5s. Divine Templar has Lv 5 Stone Skin.) | |
Pyremage More Info |
1/5 | Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 260% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.) |
2/5 | Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 340% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.) | |
3/5 | Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 420% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.) | |
4/5 | Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 500% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.) | |
5/5 | Summons a Pyremage for 15s when Hero attacks. Pyremage dies when Hero is destroyed. (Cooldown: 16s.) Pyremage skill: Summons a comet, dealing 580% Pyremage ATK DMG to all enemy targets within range. (Cooldown: 6s.) |
Enchantments, like talents, can be rerolled for 300 gems each roll.
Traits[]
A piece of equipment always has 6 Traits. These can be rerolled all at once using either 300 merits (for lvl 1-5 traits) or 150 gems (for lvl 2-5 traits). When rerolling you can choose to lock certain traits, but this increases the cost of the reroll (+5 gems for 1 lock, +15 gems for 2 locks, +50 gems for 3 locks, +300 gems for 4 locks, +1800 gems for 5 locks). Traits of the same stat type are stackable.